icon Author: Rhyfel
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The terrible side of localization that not many know about
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Localization sounds like a cool concept right? It allows for players all over the world to have access to a game or a media even if they don't know the language. Games become available with over a dozen languages and tend to employ hundreds of people to localize their text and dialog, it's pretty awesome.
But by now if I am saying it's awesome you should know there's a much darker and annoying side to it all. While localization is a cool concept, today I want to talk about how it's implementation tends to be invasive and discriminating.

This is an issue that only affects a handful (Compared to the general public) population of gamers, but I would like to verbalize it.



Region Matching has ruined many game's experiences for friends of mine and myself. Many games do not ask you for your cultural preference, they simply look at your IP Address and decide "Well you currently reside here so you must  be a part of that culture and language, right?"

You may argue Region Matching is in place so that a server filled with people around 10/50ping does not become affected by a single player coming in with 200+ping and ruining the experience for everyone. Which is a good point, but that was a bigger issue back in Counter Strike 1.6 days. The internet connectivity has evolved tenfold, now a days players from literally across the world can play with others without being affected or affecting other player's experiences of the game itself. A game like Killer Instinct or Mortal Kombat's new GGPO netcode allows connections up to 250ping to be incredibly stable with only minor frame input loss. Same goes for other examples like Grand Theft Auto V The Division Rocket League Dark Souls III and others.

Most of the time those players with high ping would also simply be hindering themselves and not the other players. Which brings me to the other point: If players had the option to decide for themselves what culture they belong to and as such what players would they prefer to be matched with, they would simply choose to play with a region where their ping was not atrociously bad. Allowing the option to exist ensures that players not affected by this issue would simply continue their lives as normal by choosing to play with the region they been playing since always.

The problem is that most games simply do not allow you to decide for yourself and unless you create a custom private match with your handful of friends, you are forced to be matched with a specific region.


The issues that rise due to Region Matching and Forced Localization are insane. Being matched with your "nearby" region can sometimes limit the player base to a few hundred at most, resulting in a player being matched against the same people over and over or waiting for match queues up to minutes and minutes, or until the game decides it wants to stop "searching nearby regions" and finally allow you to connect with the rest of the gaming population. That is incredibly infuriating and discriminating. (IE: For Honor/GTA V [Auto Public Sessions]/Overwatch/StarCraft II).

The region lock can go even further, games that are available in Russia are only available in Russian. Perhaps there are more dumb reasons as to why that's a thing but why in the hell is that a thing? Never mind the fact those players are English-fluent for the most part, those players want to experience the game with it's original language and content. Not be forced to experience some dubbed version of it (I mean there are things called subtitles too you know? And those games do not have subtitles available only Russian Audio). How come the internet is a place where any player can purchase (almost) any game from any location but the only thing that has not made the trip across the planet is the cultural preference and language?

Those restrictions have caused friends of mine to actively avoid purchasing titles that contain them (Such as Ubisoft Games) and so have I.

A game or a website should never assume a player's cultural preferences based on some numbers in your computer, forcing a player to be matched with others of completely different playstyles mannerisms and just overall completely different people is terrible when you don't want to.

All it would take to improve those player's experiences without hurting anyone else's would be to allow choice. If enough websites/companies started doing that it would easily create a new standard for others to follow.


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Comments
  • Dimios
    February 16, 2017

    Well said. Although I would like to point out that the reason behind not offering the English language as an option on certain regions is to avoid fooling the system with a VPN to activate the game on another region while enjoying the cheaper regional pricing.

    I do not defend this tactic but it does not qualify as a dump reason. 

    I personally believe that companies should provide their games at all regions with the same price and features. Maybe allow them to set a base price and have the local (regional) sales tax applied on top of it. This is a fair game for everyone. The current system is a complete and total mess.

    • Rhyfel replied to Dimios
      February 17, 2017

      How would the language limitation allow VPNs to fool the system? Wouldn't VPNs fool the system regardless of how many languagges the game is avialable on? The Region Lock is in place for the pricing issue I know, but  you can still region lock a game to be available for a certain PRICE at a certain LOCATION while allowing all languages to exist within that product, no?.

      • Dimios replied to Rhyfel
        February 18, 2017

        Scenario: You're from US. You buy the game for cheap through an online seller, a game that is cheaper because it is region locked. You use a VPN to activate and play the game on Steam.


        I doubt an American would purchase a game (going through all this hassle) to play the game in Russian.


  • Aeyo
    March 01, 2017

    "The internet connectivity has evolved tenfold, now a days players from literally across the world can play with others without being affected or affecting other player"

    nonesense, ping is a physical limitation. Speed of light barrier forces (!) a min ping of 80 between US & EU alone, worse for bigger distances.


    Funny how Rocket League gets mentioned as a positive example. Cars of high pinglers insanely jump and jerk around, which is totally annoying and distracting. I certainly don't want to see that regularly.

    • Well I am not an expert on how ping works, but as I mentioned in the article, there has been multiple instances of people with literally 250+ ping playing in games like MKX and Killer Instinct where their performance was fine. I have played Rocket League with a friend in Russia and seen less issues where as opposed to other closer people.

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