Defenders Glory
Release Date: 6 Dec, 2021
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Defenders Glory returns to the basics of the Tower Defense genre to redefine them: Simplicity and complexity merge to form a very intuitive and deep gameplay experience, where you can find suitable challenges at any skill level, with very different playstyles.


When playing Defenders Glory, beginners will find themselves trying out new things and learning as they go, whereas veterans can find some of the most strategically profound gameplay experiences in a Tower Defense while trying to beat the harder difficulty levels, all while playing as your preferred Class Race. Each of the Races provides a unique way to play and strategize, allowing for vastly different ways for anyone to play each of the many stages of the game.


The Class Races range from Elven Archers to the Chaos Legion, having not only unique playstyles but being unique in their presentation as well. The stages are also of varying scenery, starting on simple plains, up to dangerous Volcanoes and the shadowy Underworld, each of them presenting specific tracks that test different types of defense strategy, not only having multiple different pathways each, but also exclusive waves per stage, meaning that each and every level of the game is handcrafted to fit its own theme, difficulty and type of challenge.



The CLASS RACES:




Elven Archers:


The Elven Archers come from the Forests, Hills and Plains, ready to defend their kingdom. Lately, that Kingdom has been overrun with monsters, and they have taken it personally to repel such creatures back from where they came from.


Specializing in Long Range and Piercing, they easily deal with long tracks and lined-up enemies, but suffer against groups that are too great in quantity, having to rely on their towers being well placed and positioned, so that their abilities may be taken full advantage of.




Elementals:


Since ancient times, the Elementals have maintained the very basis of the world. They are not only living in Nature, as they are essentially Nature itself, alive: The elements which make it, who felt life's breath, and are pretty disturbed by the ruckus happening in the mainlands.


The members of the Elemental faction, Fire, Ice, Water, Lightning, Earth and Magma, are each a Specialist in their own aspect, but seriously lack versatility. Which means Elementals are pretty good at dealing with simple but intense problems, but must find a way around when faced with multiple, simultaneous, lighter problems. Also, if anything, they excel at dealing with hordes, having the best Collateral Damage in the entirety of Defenders Glory, but suffer with range.




Wizards:


Hailing from the distant Sky Mountains, the Wizards practice their Arcane arts in the hopes of never using them... But it seems the time forever dreaded has come, and they must stop the Monster Invasion.


Being thirsty for knowledge, the Wizards are always eager to learn and improve, persevering through the tough times of being a beginner. Which means that, even though all of them may seem weak at first glance, with upgrades they become absolute masters of what they do. Most of the Wizard Faction specializes in utility spells, with a few of the Mages focusing on pure damage, each of them brings to the table a special way to improve all the others' powers, and that sums up to make an incredibly strong synergy combo.




Chaos:


The Chaos Legion is the Supreme Ruler of the Underworld... Or at least they used to be! The insubordinate rebels who escaped their grasp shall pay for their transgression, so they departed from their unholy lair to crush each and every one that fled from their mighty hands!


Not only they have some of the most powerful creatures at their command, the Chaos Legion also gambles with fate, being empowered by critical strikes, damage multipliers and many other benefits of luck. Although, that very same thing may become their own demise, or perhaps their lack of reach shall suffice for that end.





The DIFFICULTY MODES:


Each difficulty mode is handcrafted to each player skill. We spent thousands of hours balancing and finding the very best difficulty curve for each mode, so that all players can have a good time playing Defenders Glory. Even within each mode, there's many ways to play the game: You can try and beat the game simply, or avoid the Gold Miner and try to get 3 stars in every stage, perhaps with various different classes (since each is a completely different gameplay experience) or only with your favorite one, or maybe you wanna shoot for the stars and try to reach the highest wave imaginable in Infinite Mode by optimizing your Gold Miners... It doesn't matter HOW you play, but Defenders Glory was carefully crafted to catter to your needs. Let's take a look at each difficulty level and see what they look like!



Normal: Made for beginners, this game mode is really forgiving and allows you to make and focus on almost any strategy, anywhere, as long as it holds some logic, it works. This allows for players to try out new combinations, and prepare and reach far into infinite mode!


Hard: Beginners will need to tighten up their game to beat this one! The Hard Mode does not allow for most simplistic strategies, punishing them accordingly, and making the Infinite Mode harder by having only half the maximum amount of Gold Miners, which means the game can become quite challenging!


Very Hard: A truly challenging game mode, where not even veterans will have an easy time beating. It requires very tight strategy and planning, punishing most suboptimal strategies, requiring that the player truly understands each stage and class to beat them. Recommended only for those who really know their way around Defenders Glory or Tower Defense games in general.


Impossible: This is as hard as it gets. To beat it with 3 stars, it seems like no class race can get through the entire game without frequently finding themselves in super tight situations, that only the most optimal of all strategies can beat. The Archers must fight hard to deal with the hordes, the Elementals may breeze through the hordes but they can never seem to cover all ends, The Wizards may become complete absolute masters of their craft, but it never seems possible to reach that point before losing health (but it is), and the Chaos Legion will find themselves hoping so hard for that one critical hit, that one stun, and never seem to get it. This is for the absolute masters only. Even the Tower Defense Masters can't beat this with ease, surely not all stage / races combinations. In fact, our tests show that it usually take close to literal hundreds of hours to do just that, and even with only one chosen class race it can take nearly the hundreds. It's truly a test of knowledge, optimization, and Mastery of Defenders Glory and Tower Defenses in general.




SYSTEM REQUIREMENTS

Windows
Minimum:
  • OS: Anything since Win '95, or whatever is run by steam
  • Processor: A Potato
  • Memory: 1 GB RAM
  • Graphics: None needed, just play
  • Storage: 100 MB available space
  • Sound Card: None
Recommended:
  • OS: WindowsXP and forward probably
  • Processor: Better than a Potato, but not too much
  • Memory: 8 GB RAM
  • Graphics: The super intelmd's onboard card
  • Storage: 101 MB available space
  • Sound Card: Some
  • Additional Notes: Just gotta be patient if it is a literal potato, and perhaps infinite mode will lag a bit... But I wouldn't worry, if it runs steam it probably runs the game
Goblin Plains: Victory
Goblin Plains: Victory
Finish stage 01-01 (Goblin Plains) on any difficulty, using any Race.
Bat Plains: Victory
Bat Plains: Victory
Finish stage 01-02 (Bat Plains) on any difficulty, using any Race.
Uphill Shortcut: Victory
Uphill Shortcut: Victory
Finish stage 01-03 (Uphill Shortcut) on any difficulty, using any Race.
The Passageway: Victory
The Passageway: Victory
Finish stage 01-04 (The Passageway) on any difficulty, using any Race.
The Desert Fork: Victory
The Desert Fork: Victory
Finish stage 02-01 (The Desert Fork) on any difficulty, using any Race.
The Old Mine: Victory
The Old Mine: Victory
Finish stage 02-02 (The Old Mine) on any difficulty, using any Race.
The Crossroads: Victory
The Crossroads: Victory
Finish stage 04-01 (The Crossroads) on any difficulty, using any Race.
The Dry Lake: Victory
The Dry Lake: Victory
Finish stage 02-03 (The Dry Lake) on any difficulty, using any Race.
Ice Labyrinth: Victory
Ice Labyrinth: Victory
Finish stage 03-01 (Ice Labyrinth) on any difficulty, using any Race.
The Sand Rings: Victory
The Sand Rings: Victory
Finish stage 02-04 (The Sand Rings) on any difficulty, using any Race.
Lava Side Plains: Victory
Lava Side Plains: Victory
Finish stage 05-01 (Lava Side Plains) on any difficulty, using any Race.
The Fallen Bridge: Victory
The Fallen Bridge: Victory
Finish stage 04-03 (The Fallen Bridge) on any difficulty, using any Race.
The Watcher: Victory
The Watcher: Victory
Finish stage 04-02 (The Watcher) on any difficulty, using any Race.
Mount-climb Rush: Victory
Mount-climb Rush: Victory
Finish stage 03-04 (Mount-climb Rush) on any difficulty, using any Race.
Cold Crossing: Victory
Cold Crossing: Victory
Finish stage 03-03 (Cold Crossing) on any difficulty, using any Race.
Frostpine Forest: Victory
Frostpine Forest: Victory
Finish stage 03-02 (Frostpine Forest) on any difficulty, using any Race.
Goblin Vanquisher
Goblin Vanquisher
Obtain a 3-star score on stage 01-01 (Goblin Plains), using any Race, on Very Hard or Impossible Difficulty.
Pit of Decay: Victory
Pit of Decay: Victory
Finish stage 04-04 (Pit of Decay) on any difficulty, using any Race.
Bat Exterminator
Bat Exterminator
Obtain a 3-star score on stage 01-02 (Bat Plains), using any Race, on Very Hard or Impossible Difficulty.
Traffic Regulator
Traffic Regulator
Obtain a 3-star score on stage 01-03 (Uphill Shortcut), using any Race, on Very Hard or Impossible Difficulty.
Funnel Blockage
Funnel Blockage
Obtain a 3-star score on stage 01-04 (The Passageway), using any Race, on Very Hard or Impossible Difficulty.
Slime Stomper
Slime Stomper
Obtain a 3-star score on stage 02-04 (The Sand Rings), using any Race, on Very Hard or Impossible Difficulty.
Rehydration
Rehydration
Obtain a 3-star score on stage 02-03 (The Dry Lake), using any Race, on Very Hard or Impossible Difficulty.
Split Defender
Split Defender
Obtain a 3-star score on stage 02-01 (The Desert Fork), using any Race, on Very Hard or Impossible Difficulty.
Master of the Plains
Master of the Plains
Obtain every 3-star score in every stage of the Plains, with every Race, on Impossible Difficulty.
Ultimate Gravekeeper
Ultimate Gravekeeper
Obtain a 3-star score on stage 04-01 (The Crossroads), using any Race, on Very Hard or Impossible Difficulty.
Maze Guardian
Maze Guardian
Obtain a 3-star score on stage 03-01 (Ice Labyrinth), using any Race, on Very Hard or Impossible Difficulty.
Mine Inspector
Mine Inspector
Obtain a 3-star score on stage 02-02 (The Old Mine), using any Race, on Very Hard or Impossible Difficulty.
Master of the Tundra
Master of the Tundra
Obtain every 3-star score in every stage of the Tundra, with every Race, on Impossible Difficulty.
Double Minded Quickster
Double Minded Quickster
Obtain a 3-star score on stage 03-04 (Mount-climb Rush), using any Race, on Very Hard or Impossible Difficulty.
Master of the Desert
Master of the Desert
Obtain every 3-star score in every stage of the Desert, with every Race, on Impossible Difficulty.
Mess Ordainer
Mess Ordainer
Obtain a 3-star score on stage 03-03 (Cold Crossing), using any Race, on Very Hard or Impossible Difficulty.
Staring Contest
Staring Contest
Obtain a 3-star score on stage 04-02 (The Watcher), using any Race, on Very Hard or Impossible Difficulty.
Dead Lake Cleanser
Dead Lake Cleanser
Obtain a 3-star score on stage 04-03 (The Fallen Bridge), using any Race, on Very Hard or Impossible Difficulty.
Double-sided Defender
Double-sided Defender
Obtain a 3-star score on stage 03-02 (Frostpine Forest), using any Race, on Very Hard or Impossible Difficulty.
Heaven's Gatekeeper
Heaven's Gatekeeper
Obtain a 3-star score on stage 04-04 (Pit of Decay), using any Race, on Very Hard or Impossible Difficulty.
Master of the Underworld
Master of the Underworld
Obtain every 3-star score in every stage of the Underworld, with every Race, on Impossible Difficulty.
Lava Conqueror
Lava Conqueror
Obtain a 3-star score on stage 05-00 (Lava Side Plains), using any Race, on Very Hard or Impossible Difficulty.
Master of the Volcano
Master of the Volcano
Obtain every 3-star score in every stage of the Volcano, with every Race, on Impossible Difficulty.
Rocky Pathway: Victory
Rocky Pathway: Victory
Finish stage 05-02 (Rocky Pathway) on any difficulty, using any Race.
Rock Travesser
Rock Travesser
Obtain a 3-star score on stage 05-02 (Rocky Pathway), using any Race, on Very Hard or Impossible Difficulty.

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