I Shall Remain
Release Date: 24 Aug, 2015
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An Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty-plus hour long story campaign, ISR offers plenty for everybody.


I Shall Remain is a Post Apocalyptic Action Role-Playing game with survival aspects. Set in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world that emerges in the wake of the disastrous Z0M81 pandemic.



Discover the truth about the infection and decide the future of the human race. Experience the story-driven, immersive gameplay enhanced by a dynamic real-time day-night system and the mood affecting weather system. You get to share your journey with as many as 7 other AI controlled teammates, each with their own story to tell, encounter multiple NPCs, traders and trainers and thousands Infected that you'll have to battle using over 30 weapons, from baseball bats to automatic machine guns and flame throwers and, from time to time, even tanks.




Weapons - The weapons in I Shall Remain are grouped in categories. We have melee weapons (knives, baseball bats, planks, crowbars), small weapons (pistols, submachie guns), rifles (shotguns, different kinds of rifles) and heavy ones (heavy machine guns, flamethrower, bazooka). The total number of weapons is over 30 with each weapon having at least 4 levels of configuration each level giving you different effects the weapon can have over the enemies and yourself when used or equipped. Ammo can as well be imbued with serum for additional damage.


Throwables - Aside weapons the player can throw grenades and plant mines for infected to step on and explode.


Pickables and explosives - The player can also pickup certain objects like barrels, crates and even other NPCs to carry and help. Some of the objects while not necessarily pick-able (some barrels are both packable and explosive) can be shot and they will explode allowing you to kill lots of infected without using resources. while others can be used to barricade yourself in small confined spaces.


Controllables - From time to time the game offers the player the possibility to enter tanks or other vehicles and use their weapons to defend himself or a larger area. Is up to the player to decide whether to use them or not and for how long.


Buildings - Many unique buildings throughout the city to explore, each you can use differently, find cover in or loot. There's a level of risk associated with entering an unknown building as well so you should be careful when doing so.




Character progression - In I Shall Remain the player gains experience as a result of taking actions. Each action in game, whether is shooting a monster, repairing a weapon or simply running will award the player with experience points in attributes and skills. The way you play the game will define what kind of character you are.


Doctrines - In I Shall Remain doctrines enable your character to improve your attributes and skills or give you new abilities. Each doctrine could be upgraded each upgrade increasing doctrine’s effects or even add new ones. Currently there are up to 128 doctrines in the game.


Economy - Serum is the center pylon of the game economy system and the exchange currency. Within the game there are various traders that you can interact with by selling or buying items such as weapons, doctrines, medical kits, water, ammunition, scraps, ammo and lantern batteries. Certain traders will also offer you special kind of services (buy ammo, increase your skills level or advance skill ranks).


Quests - Like mostly everything in I Shall Remain, quests tend to resemble real-life scenarios thus everything is in to serve the purpose of the world and the story. That being said, most quests in I Shall Remain are story related but perhaps as much as 50% don’t relate to the main story branch. That's why, defining detailed side quests and stories became an important tool for us to allow the player to immerse himself into the game world and make it more believable.


Dialogs - The Discussion/dialog system in I Shall Remain is fully dependent on your choice thus drastically shaping the way your experience develops. Whole side story branches might never be touched if the player chooses not to.




Infection - The Virus is actually the main villain in the game. Everything happens because of it and you will have to deal with it on a daily basis. You cannot cure it but you can always reduce it so it won’t affect your skills and your character performance. For that not to happen though, you will always need to have a steady flow of Serum.


Tiredness - Tiredness determines how much fatigue your character gathered, increased levels of tiredness affecting your health and stamina regeneration rate as well as your chances of aiming correctly. Make sure you always take time to regularly rest inside a building out of any outside influence the weather being the main factor for it.


Scavenging - Throughout the game there are hundreds of places you can scavenge for resources, you just have to find those places and take the time to actually run the scavenge operation.


Repairing - Every weapon in the game has a wearing off factor which determines how much you can actually use it until it breaks. There’s multiple ways of repairing your weapon, from doing it yourself using scraps or breaking other weapons to having a teammate do it for you or just get it to an NPC somewhere in the city to repair it.


Teaming up - There are as many as 7 special Teammates you can take with you in your journey. Playing alone is always fun and rewarding but playing with teammates will give you a different experience altogether. Manage them, give them weapons, increase their stats and choose their path. Is all up to you on what kind of team you will lead.


Senses - There's a certain threshold under which each infected type will not sense you. Walking will make you silent, using melee weapons instead of shooting ones will do it as well.




SYSTEM REQUIREMENTS

Windows
Minimum:
  • OS: XP
  • Processor: Intel one core 2.0 Ghz or similar
  • Memory: 2 GB RAM
  • Graphics: NVidia 8600 or similar AMD card with support for 2.x shader profile (old Intel integrated cards may not work)
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: any sound card with 3D support
Recommended:
  • OS: Windows 7
  • Processor: Intel two cores, 3.2 Ghz or similar
  • Memory: 4 GB RAM
  • Graphics: NVidia 9600 or similar AMD card with support for 3.0 shader profile (old Intel integrated cards may not work)
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: any sound card with 3D support
First blood
First blood
Kill one Infected
Fire at will
Fire at will
Kill 100 infected
Gobber
Gobber
Kill Gobber
Brotherly instinct
Brotherly instinct
Find Michael, your brother
End of watch
End of watch
Finish Prologue
Apprentice
Apprentice
Read one book
Berserker
Berserker
Kill 200 infected
Beizel
Beizel
Kill Beizel
Coloth
Coloth
Kill Coloth
First step
First step
Meet Dr. Andre Gratia
To take a Lion's head
To take a Lion's head
Kill 10 elite infected
Dentist
Dentist
Use medical actions 10 times
Wrecking ball
Wrecking ball
Kill 500 infected
Engineer
Engineer
Repair the tank
Bombs away!
Bombs away!
Throw 10 grenades
I read
I read
Read 10 books
Tommy
Tommy
Recruit Tommy
Murthog
Murthog
Kill Murthog
Rising star
Rising star
Reach level 10 with main character
Overkill
Overkill
Kill 1000 infected
Surf the turf
Surf the turf
Kill 50 elite infected
Potato farmer
Potato farmer
Plant 10 mines
Julia
Julia
Meet Julia
Patrick
Patrick
Recruit Patrick
Infant
Infant
Kill Infant
Linger
Linger
Kill Linger
Scholar
Scholar
Read 20 books
Big boss man
Big boss man
Kill 100 elite infected
Gun engraver
Gun engraver
Use mechanical actions 10 times
Nurse
Nurse
Use medical actions 50 times
Andrea
Andrea
Recruit Andrea
Ghunter
Ghunter
Kill Ghunter
Lisard
Lisard
Kill Lisard
Strider
Strider
Kill Strider
Carrie
Carrie
Kill Carrie
Book worm
Book worm
Read 30 books
Realdead Man
Realdead Man
Kill Realdead Man
Major Pain
Major Pain
Reach level 20 with main character
Chemist
Chemist
Unlock Tommy's second ability
Eagle eye
Eagle eye
Unlock Patrick's second ability
Reaper
Reaper
Kill Reaper
Wilson
Wilson
Kill Wilson
Surgeon
Surgeon
Use medical actions 100 times
Cathy
Cathy
Recruit Cathy
Vilebyrd
Vilebyrd
Kill Vilebyrd
Newborn
Newborn
Kill Newborn
A new don
A new don
Kill 500 elite infected
Not today!
Not today!
Unlock Andrea's second ability
Human catapult
Human catapult
Throw 50 grenades
C.J.
C.J.
Recruit C.J.
Krass
Krass
Kill Krass
Hunterlag
Hunterlag
Kill Hunterlag
Thomas
Thomas
Recruit Thomas
Wolf of New York
Wolf of New York
Reach level 30 with main character
Renan
Renan
Kill Renan
Weapons medic
Weapons medic
Use mechanical actions 50 times
Martha
Martha
Kill Martha
Freddy
Freddy
Kill Freddy
IQ infusion
IQ infusion
Unlock Cathy's second ability
Explosive Digger
Explosive Digger
Plant 50 mines
Child
Child
Kill Child
Jim
Jim
Recruit Jim
General
General
Unlock C.J.'s second ability
Monk
Monk
Kill Monk
The Undertaker
The Undertaker
Kill 5000 infected
Big Brother
Big Brother
Kill Big Brother
Geronimo
Geronimo
Kill Geronimo
Giant slayer
Giant slayer
Unlock Thomas's second ability
Guardian
Guardian
Kill Guardian
Hetzenauer
Hetzenauer
Kill Hetzenauer
Kramer
Kramer
Kill Kramer
Crawler Aberration
Crawler Aberration
Kill Crawler Aberration
Mantis Aberration
Mantis Aberration
Kill Mantis Aberration
De Rossi
De Rossi
Kill De Rossi
Bunny
Bunny
Kill Bunny
Halfing Aberration
Halfing Aberration
Kill Halfing Aberration
Art of guns
Art of guns
Unlock Jim's second ability
Private
Private
Finish the story on Normal difficulty
Colossus
Colossus
Reach level 40 with main character
Bazooka man
Bazooka man
Throw 100 grenades
Mine field person
Mine field person
Plant 100 mines
Pistolsmith
Pistolsmith
Use mechanical actions 100 times
Civilian
Civilian
Finish the story on Easy difficulty
Civilian
Civilian
Finish the game with "Civilian" perk
Chieftain
Chieftain
Finish the game with "Chieftain" perk
Survivalist
Survivalist
Finish the game with "Survivalist" perk
Landscape artist
Landscape artist
Plant 500 mines
Agent
Agent
Finish the game with "Agent" perk
Rain of fire
Rain of fire
Throw 500 grenades
There is a doctor in the house
There is a doctor in the house
Use medical actions 500 times
Policeman
Policeman
Finish the game with "Policeman" perk
Classic
Classic
Finish the game without using any unique weapon
Trooper
Trooper
Finish the game with "Trooper" perk
Fighter
Fighter
Finish the game with "Fighter" perk
Sergeant
Sergeant
Finish the story on Hard difficulty
General of the Army
General of the Army
Finish the story on Impossible difficulty (Hardcore)
Major General
Major General
Finish the story on Hard difficulty (Hardcore)
Sapper
Sapper
Finish the game with "Sapper" perk
Colonel
Colonel
Finish the story on Normal difficulty (Hardcore)
Manufacturer
Manufacturer
Use mechanical actions 500 times
Athlete
Athlete
Finish the game with "Athlete" perk
Major
Major
Finish the story on Easy difficulty (Hardcore)
Captain
Captain
Finish the story on Impossible difficulty
Detective
Detective
Finish the game with "Detective" perk

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