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Die for Valhalla! Review

What do you mean I can play only as a female?!Trying to keep up with the amount of goofy humor in Die for Valhalla! might be a way tougher nut to crack than explaining who we're actually playing as, so this quasi-sexist intro will have to do. While I do believe there is a place in videogames for good jokes, bad jokes as well as full seriosity, I can't get over the fact that the guys from Monster Couch didn't find place for a coherent narrative to the story their game tells. Even though the animated sketches where the game would

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SCUM Review

First of all, sorry for my absence, but hey, what better way to come back to writting then to review a game that blew up on Steam, Twitch, Youtube etc. The devs were nice enough to provide me with the game so let's do this.An open-world, early access survival game with crafting mechanics and zombies… Have we stepped into a time portal back to 2013? Remember Dayz? Yeah, neither do I, that game was a huge success... and then it flopped... badly.  Despite being exhausted with that type of experience, SCUM is fantastic. It’s still very much an Early Access title

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Dark Quest 2 Review

Darkness... Served sweet. But still somewhat insipid.Who knows? Maybe all these orcs, goblins, werewolves and undead creatures my team has cold-bloodedly murdered on their way to the not-so-grand finale all had their feelings, fears, dreams and hobbies? And maybe that "Evil Sorcerer" was in fact a friendly old man truly concerned about the raising of kids these days, wanting to run a campaign aimed to encourage them to read more books? You have nothing to rely on, but your own imagination when dealing with a story like the one presented by creators from Brain Seal Entertainment in the sequel of their

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Death's Gambit - The Good, The Bad and The Beautiful

The Good.Death's gambit is beautifully crafted, and unafraid of changing the aesthetics of the game sometimes in order to create a unique level and experience, the game derives heavily from dark souls with healing and resting and souls mechanics but also leaves room for plenty of appealing original concepts such as characters, dialogues, storytelling, weapon movesets, individual-map-objectives and the use of purchasable special moves that can be combined with other special moves to better fit a players style. Not to mention some really cool and creative monster visual designs that range from familiar humanoids to crazy reality-bending fish monsters.If you are

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The History of Valve & How Their Games Began

Valve Corporation was born on August 24th, 1996 founded by former Microsoft employees Mike Harrington and Gabe Newell.In Valve's early days, the company's structure was similar to most development team, driven by the development of physical games released to a level of quality under a deadline by their then publishers. In 2000, a few years after the release of their first commercial game, Mike Harrington left the company. The company’s focus has changed largely in recent years to development of their Steam software and hardware such as the HTC Vive.Half-LifeTheir first release under the Valve name came in 1998. The project

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Medieval Shopkeeper Simulator Review!

"What is Medieval Shopkeeper Simulator?" Think of Shoppe Keep but it’s in 2D and you run a stall on the streets and is updated weekly! And there you go that’s Medieval Shopkeeper Simulator in a few words.Information to keep in mind: This game is a   and it's current phase is Alpha Build 10 (I'll be reviewing the game on this build.)Pros:Character customization. Pet customization (You can name them or choose a different breed if you want there are 4 to choose from)Updated weekly! Plays well for an alpha build!The UI for the game is nice and clean.Can be addictive for a Few hours.Medieval setting

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The Crew 2 Review and Visual Comparisons.

The Crew 2 so far is a huge step backwards in visual design and fidelity, the game seems to lack a certain love for attention to detail that the previous title had. I been wondering if the issues found in the game would be something to be fixed later with a patch, so far the game on release and Beta has had several imperfections and lacks what we call "Quality Of Life" features and optimizations.In the first The Crew game, everything felt alive and entertaining to look at while driving around. You could just randomly place a waypoint anywhere in the

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The History of Blizzard & How Their Games Began

Blizzard Entertainment was founded on February 8th 1991, known then as Silicon & SynapseaDuring the first two years, the company focused on creating Windows and Amiga ports of games for other studios. Their ports included titles such as The Lord of the Rings and Battle Chess II. Before becoming the Blizzard Entertainment we know and love today, they developed and released three original games, RPM Racing, The Lost Vikings and Rock n' Roll Racing, with their then publisher, Interplay Productions.In 1994, Silicon & Synapsea were acquired by distributor Davidson & Associates for 6.75 million dollars. Followed by a brief name change

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Gaming in Japan - How does it compare?

Recently, a few OP staff members took a trip to Japan for 11 days. It was meant to be time away from work, time away from our normal routine, but with the massive gaming industry in Japan, it was impossible not to collect pictures of our experiences in this amazing country. I want to share my opinions with OP members about what it feels like to be a gamer in Japan.In just our first day in Tokyo, we felt like we hit the jackpot with our first Japanese arcade experience. It had a total of 8 floors, each for a different

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Bloodstained: Curse of the Moon Review

Bloodstained is the Castlevaniest Castlevania game since Castlevania, no wonder since it's developed by Inti Creates. The game is a fantastic throwback platformer in every way from graphical fidelity and scrolling lore texts of looming evil.The interesting thing tho is how out of every game out there, and out of every time someone mentioned "This is the Dark Souls of [X]", it's actually amazing how similar Castlevania and Dark Souls really are despite being totally different genres, you can really tell where certain key mechanics and level design directing styles were created back in the day. You need to think before you

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