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Article Vault 001 - Running With Scissors

We've decided to open up the vault and republish some of Opium Pulses' earliest articles, reviews and interviews from our old forum-only days. Starting with this article from 2013 that marked the beginning of the return for Postal developers, Running With Scissors. Sections of this article include quotes from an interview Opium Pulses held with RWS back in September 2012. Enjoy... Originally Published April 23, 2013 | By SlipSlotBefore Running With Scissors existed, early members were part of a development team called Riedel Software Productions. They made family-friendly games like Sesame Street and Tom & Jerry for over 10 years. Eventually, the

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The Last Case Of Benedict Fox Review

Are you ready to dive into Limbo and explore the memories of the dead?Well, there's no turning back from this Lovecraftian mystery now!From titles like the cowboy roguelite Dust & Neon to the comedic jousting game Unicorns on Unicycles, Rogue Games Inc focus their efforts in publishing unique gaming experiences that offer a level of creativity. It comes to no surprise that The Last Case of Benedict Fox matches this publisher incredibly well, as this new title provides an intriguing atmosphere throughout.Based in the heart and soul of Poland's culture capital, Plot Twist is a development team formed of veterans that worked on major AAA titles such as

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The Role of Artificial Intelligence in Revolutionizing Video Game Design

Artificial Intelligence (AI) has the potential to change practically every industry. It has already been implemented in many fields, including robotics, machine learning, and natural language processing.AI systems use machine learning algorithms to sift through huge amounts of data. The algorithms look for patterns and correlations in the data and use them to make predictions about future data. In this way, the system can learn how to behave when new situations occur. For example, a chatbot can learn how to use speech patterns to have lifelike interactions with people.Not only is AI used in the video game industry, but it is

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Unlocking the Gaming Industry: Licenses for Video Game Developers

In recent years, the video game industry has experienced remarkable growth, evolving into a global market worth billions of dollars. Behind the scenes, video game companies operate in a complex environment involving the acquisition of multiple licenses and adherence to regulatory frameworks. This article delves into the world of video game companies, examining how they operate and the licenses they require to bring their games to market.Game Development Process Typically, video game companies adhere to a standardized game development procedure that includes concept creation, design, programming, artwork, and testing. To bring the game to life, each step demands a distinct set

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The Long History of Diablo Console Ports

Blizzard Entertainment has always been known as a relatively PC-focused game publisher, defining genres such as Real-Time Strategy with Warcraft and Starcraft and Action-RPGs with Diablo. And while back in the day they released StarCraft on the Nintendo 64 and Warcraft II on the Sony Playstation (among a few other small titles), the majority of their big titles have been focused on PC.However, every mainline Diablo game from its debut in 1997 to the most recent title in 2023, has at some point or another received a console port. From cancelled handheld ports, to feature-exclusive versions, to subjectively better ways to

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