articles
img

Video Games In The Modern Classroom And Its Challenges

Video games can contribute to the educational pursuit of the digital age child. Play enables intellectual and social growth, but also provides opportunities for students to be themselves without the stigma of being called a “nerd” or “uncool.” We rarely hear a student say “I’m not very good at this game.” Typically, when someone struggles at the game, they want to get better. When infused with academics, the learner is getting the best of both worlds. The focal point of games-based learning is exploiting the educational potential of games to create new constructivist learning. Students do not learn as effectively in

img

Five Things Professional Gamers Should Consider When Buying Gaming Laptop

Nowadays, digital gaming is becoming a prevalent factor for the younger generation of people, especially for gaming enthusiasts. It has helped to shape the gaming industry and the future of millions of people in this fast-paced gaming world. High-end gesture control, incredible graphics, and a flawless gaming experience are considered to be a win-win situation for professional gamers. Apart from that, high frame-rates, VR, and AR are also included to enhance gaming performance. This slew of innovations has definitely led to a high adrenaline rush during a deadly team match. But, the list of included and requisite features of a gaming

img

The History of Gearbox & How Their Games Began

Gearbox Software was founded in 1999 by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus, all former developers of the cringingly-named studio “Rebel Boat Rocker”, a studio that never managed to release a single game. Before this, core members of the group worked for studios such as 3D Realms and Bethesda Softworks.Gearbox’s first few projects might come as a surprise to some, being a mostly unproven studio without a single game to their name up to this point outside of their early efforts in well-established studios (which might be what got them the gig). Developing official expansions and

img

The Weird World of Peripheral Rhythm Games

Peripheral instrument-based rhythm games really became a thing (at least in the west) during the mid-2000s, with Red Octane’s (and later Activison’s) ‘Guitar Hero’ title for the Playstation 2. But between 1999 and 2007 Konami had already been releasing various versions of their GuitarFreaks, DrumMania, KeyboardMania and BeatMania games for Playstation consoles in Japan. Konami continues to release sequels to the arcades as late as 2018, more recently under the ‘Gitadora’ name.The genre was relatively successful (if not saturated) between 2005 and 2010, before having a final stab at reinvigorating its fan base in 2015, where it soon fizzled out once

img

Why eSports Should Be Taken Seriously

"League of Legends Tournament" by camknows is licensed under CC BY-NC-SA 2.0  eSports hopefuls in the UK will have better opportunities in the future because of the addition of gaming scholarships. The  University of Roehampton London is offered the first eSports scholarship program in the country last year (2019). Ten scholarships will be given for this first year and each will shoulder £1,500 for a student on any course and level. The programme works like traditional sports scholarships in that those who want to enrol will have to demonstrate aptitude in the field. Why the need for such programmes? The rise