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The History of Valve & How Their Games Began

Valve Corporation was born on August 24th, 1996 founded by former Microsoft employees Mike Harrington and Gabe Newell.In Valve's early days, the company's structure was similar to most development team, driven by the development of physical games released to a level of quality under a deadline by their then publishers. In 2000, a few years after the release of their first commercial game, Mike Harrington left the company. The company’s focus has changed largely in recent years to development of their Steam software and hardware such as the HTC Vive.Half-LifeTheir first release under the Valve name came in 1998. The project

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The History of Blizzard & How Their Games Began

Blizzard Entertainment was founded on February 8th 1991, known then as Silicon & SynapseaDuring the first two years, the company focused on creating Windows and Amiga ports of games for other studios. Their ports included titles such as The Lord of the Rings and Battle Chess II. Before becoming the Blizzard Entertainment we know and love today, they developed and released three original games, RPM Racing, The Lost Vikings and Rock n' Roll Racing, with their then publisher, Interplay Productions.In 1994, Silicon & Synapsea were acquired by distributor Davidson & Associates for 6.75 million dollars. Followed by a brief name change

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Gaming in Japan - How does it compare?

Recently, a few OP staff members took a trip to Japan for 11 days. It was meant to be time away from work, time away from our normal routine, but with the massive gaming industry in Japan, it was impossible not to collect pictures of our experiences in this amazing country. I want to share my opinions with OP members about what it feels like to be a gamer in Japan.In just our first day in Tokyo, we felt like we hit the jackpot with our first Japanese arcade experience. It had a total of 8 floors, each for a different

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History and Legacy of Runescape Classic and what it meant to us

Jagex has announced that RuneScape Classic’s servers will be permanently shutting down at 8am GMT on 6th August 2018, expressing that their tools simply aren't compatible with Classic any longer, creating bugs and hampering the game’s security concerning bots.The classic iteration released in 2001 has a fond place in the heart of veteran Opium Pulses employees with the game’s successor, RuneScape 2 (aka Old School) being the home to our clan of the same name back in 2003. Like Opium Pulses, RuneScape was started by three English brothers with a passion for video games. It has a humble and charming story

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The Trap of Lastability

Every gamer wants games to never end, trust me developers want you to play games for ever as well, but different games can vary in playtime wildly from 4 or 9 hours in a story or atmospheric game such as Wolfenstein 2 or Dishonored to 60 or 700 or nearly Infinite with games like Divinity 2 and Payday 2 and Overwatch. With such a huge difference it's sometimes easy to see how games go about their replayability and the length of their games, and while some games do not need any replay value other games have difficulty finding ways to elongate

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