Cubic Odyssey is a voxel open-world survival game, kind of like Minecraft if it got launched into space and dipped in neon. You crash land on an alien planet because Earth is being attacked by something called the RED DARKNESS... Basically evil red goo that’s ruining everything. There’s a princess involved. She sends space knights to go fix it and you’re one of them, I think... I wasn’t really paying attention because the intro was kind of dramatic and confusing.
Anyway, you wake up in your busted ship and meet QB-1, your little robot buddy who acts like a tutorial with attitude. He tells you to fix your base which is basically a pile of junk with a few walls. You get handed an extraction tool (exactly like the one in No Man's Sky) and start zapping rocks, and plants for resources. The first hour is just you building basic stuff: a crafting table, a furnace to melt ores, and a scanner that pings nearby points of interest. It’s fine. It works but it didn’t really grab me.
The world looks cool. I’ll give it that. There are glowing mushrooms, weird alien ruins, and pirate camps scattered around. You can explore different biomes and the game keeps teasing you with a star map full of planets you can’t visit yet. You need better gear to leave the starter planet which means grinding for materials and unlocking more crafting stations. I tried to care but honestly, I was just kind of bored.
Crafting is a big part of the game. You start with basic stuff then unlock bigger machines like the armoury bench that lets you build weapons. There’s a whole system of rare ores, and alien junk you need to collect and some of it’s locked behind puzzles or guarded by corrupted wildlife. It’s got depth, sure, but it also feels like a chore. You’re constantly juggling power sources, waiting for batteries to charge, and running between machines like a space janitor.
Combat in Cubic Odyssey, at least from what I experienced in the first few hours, feels pretty floaty and not very satisfying. You start off with some basic gear, and when you shoot at enemies, there’s barely any feedback. There’s no recoil, no real impact sounds, and the enemies don’t react much to being hit. It’s hard to tell if you’re actually damaging them or just making noise. Even the starter weapons feel weak, like you’re firing foam darts at corrupted wildlife. I didn’t get far enough to unlock the cooler gear, so maybe it improves later, but early on, the combat just doesn’t feel good.
The UI is… Okay. Inventory management is a bit clunky and the menus feel like they were designed by someone who loves tabs. There’s a radial wheel for quick access which is nice and the scanner overlay is helpful when it works. But I spent way too much time trying to figure out what half the icons meant. Also, there is a skill tree which includes nine skills like crafting, trading, combat, and scanning. You level them up by doing stuff and they unlock perks like better gear or discounts at space stations. I barely scratched the surface but it seems like something the hardcore players will obsess over.
So yeah, Cubic Odyssey has cool ideas. It’s got a neat Sci-Fi vibe, a big universe to explore, and a crafting system that’s probably great if you’re into that kind of thing. But for me? It just didn’t click. The pacing felt slow. The systems felt like busywork and I kept asking myself why I wasn’t playing something else. If you love Minecraft style survival games and don’t mind grinding for gear, you’ll probably enjoy it but if you’re looking for something fast, fun, and intuitive… Maybe look elsewhere.