SafeHome
Release Date: 25 Feb, 2020
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644
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0
2 in stock
Steam
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systems
SafeHome is a fancy mix of (time-management, strategy, hidden object, clicker-shooter and tower defense) genres.
A game about survival in a post-world with limited time and limited resources. The player must be careful with the spending resources for build and upgrade the infrastructure of outposts to stay alive until the morning light. Also, the player should try to find all the hidden resources in the yard nearby. His chance of survival depends on this.
The story that begins in an abandoned village located 100 kilometers from the big city. The path of three people to this city for 5 days and 4 nights, full of danger and hopelessness!
Find a safe home and try to stay alive until the morning without resources and without hope!

Visual novel from a young storyteller. He is 9 years old. Concept and design are also his work.


SYSTEM REQUIREMENTS

Windows
Minimum:
  • OS: win7x86 or later
  • Processor: i3 3220 or greater
  • Memory: 4096 MB RAM
  • Graphics: intel HD 2000 and similares or greater
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible
SteamOS + Linux
Minimum:
  • OS: Xubuntu
  • Processor: i3 3220 or greater
  • Memory: 4096 MB RAM
  • Graphics: intel HD 2000 and similares or greater
  • Storage: 500 MB available space
SHOOTER (Shoot Dmg +1)
SHOOTER (Shoot Dmg +1)
Shoot 200 Infected.
CITY REACHED (Open Survival Mode)
CITY REACHED (Open Survival Mode)
Play through story mode.
BUILDER (Build Spd. x2)
BUILDER (Build Spd. x2)
Build 150 Structures.
TERMINATOR (Shoot Dmg. +2)
TERMINATOR (Shoot Dmg. +2)
Shoot 500 Infected.
STOCKMAN (Storage prod. x2)
STOCKMAN (Storage prod. x2)
Build or upgrade Storage 150 times.
TRAPMASTER (Trap Dmg. x2)
TRAPMASTER (Trap Dmg. x2)
Kill 500 Infected with traps.
EXORCIST (Shoot Dmg. +3)
EXORCIST (Shoot Dmg. +3)
Shoot 1000 Infected.
SERVICEMAN (FixSpd x2, FixCost /2)
SERVICEMAN (FixSpd x2, FixCost /2)
Repair 100 Structures.
SELLER (Revenue 100%)
SELLER (Revenue 100%)
Sell 80 Structures.
DURABILITY++ (Struct. Health x2)
DURABILITY++ (Struct. Health x2)
Get 3000 hits to the structures.

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