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Lovecraft's Untold Stories 2 Review

Lovecraft's Untold Stories 2



Lovecraft’s Untold Stories 2 is the continuation of the first action RPG with rogue-like elements based on the Lovecraft Mythos ever released. 

Brand new graphics, a new and complex crafting system to create your equipment, 6 playable characters, and lots and lots of incredibly challenging content!

Locked away and unaware of what is happening, you begin your adventure in what seems like a tutorial asylum type of place, explore a wide variety of maps as well complete countless side quests.

Collect an ever-expansive array of resources, and craft your way to victory.

Find craftable blueprints, buy them from mysterious strangers, or find them in mystery loot boxes, either way, come prepared or the bosses will eat you for Breakfast, Lunch and Dinner.


You start in a room, by yourself in a top-down view.

Lovecraft offers the same type of controls as in the previous title, with its paper-view storybook and its selectable dialogue.

While traversing an ever-expansive map, and randomly generated levels, you will encounter a wide variety of enemies, loot and side quests that offer a good choice of story and experience.

Resources are abundant. You can carry a stack of 100 of each item in a limited bag space storage, so choose wisely as you may have to clear some space to make room for a better resource.

The controls are what you expect, as they are the same as Lovecraft's previous title, though I do have one thing I disliked the most, the aiming takes its toll when you are using one of the heroes that use weapons, as sometimes your bullets do not hit them or go in the direction that you want them to go.

The graphics are definitely an upgrade from its counterpart, and despite the bugs that you'll encounter, I still think that the game is fairly well made.

The difficulty, in my opinion, is slightly overbalanced, but who doesn't like a little challenge, I certainly don't mind it at all!

Amongst all those resources that you'll pick up, you can craft with these as long as you find the appropriate blueprint, though these are not as easy to find as you would first imagine, mainly found looting the various loot boxes and/or chests that you'll find venturing around the large maps, did I mention that these maps were ever-changing?

Each map is randomised and auto-generated, so no 2 maps should ever be the same, other than the story missions.

Final thoughts

Despite what the reviews say about the game, I found it generally enjoyable as well as productive, though confused at times when I was picking up a vast amount of resources without no knowledge of how or what these are for.

The tutorial stage doesn't really explain much about what was needed, instead, it felt more like I was just dropped into the game.

Being the gamer that I am, however, I quickly discovered how and what I needed to do after the 1st or 2nd death.

Speaking of deaths, I like how you can restart the level, or go back to base, though you don't come back with the resources that you picked up.

Available on:


If you would like to see a short 3 and a half hours gameplay video, you can check out OpiumPulse's 

YouTube and Twitch channels.

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