The History of Blizzard & How Their Games Began
Blizzard Entertainment was founded on February 8th 1991, known then as Silicon & SynapseaDuring the first two years, the company focused on creating Windows and Amiga ports of games for other studios. Their ports included titles such as The Lord of the Rings and Battle Chess II. Before becoming the Blizzard Entertainment we know and love today, they developed and released three original games, RPM Racing, The Lost Vikings and Rock n' Roll Racing, with their then publisher, Interplay Productions.In 1994, Silicon & Synapsea were acquired by distributor Davidson & Associates for 6.75 million dollars. Followed by a brief name change
The Trap of Lastability
Every gamer wants games to never end, trust me developers want you to play games for ever as well, but different games can vary in playtime wildly from 4 or 9 hours in a story or atmospheric game such as Wolfenstein 2 or Dishonored to 60 or 700 or nearly Infinite with games like Divinity 2 and Payday 2 and Overwatch. With such a huge difference it's sometimes easy to see how games go about their replayability and the length of their games, and while some games do not need any replay value other games have difficulty finding ways to elongate
Overwatch free for a limited time
In addition to being disappointed with the Overwatch toxic community, Blizzard is obviously not happy with the total number of players and will be offering their game for free, for a limited time.Overwatch has been played by more than 30 million players this year, but Blizzard does not plan to stand in that number. Their game will again be offered to try out, so we will be able to play Overwatch for free next weekend.The free Overwatch weekend will start on 22 September at 8 PM CEST and will last until 26 September at 6 AM. Almost all content will be
The terrible side of localization that not many know about
Localization sounds like a cool concept right? It allows for players all over the world to have access to a game or a media even if they don't know the language. Games become available with over a dozen languages and tend to employ hundreds of people to localize their text and dialog, it's pretty awesome.But by now if I am saying it's awesome you should know there's a much darker and annoying side to it all. While localization is a cool concept, today I want to talk about how it's implementation tends to be invasive and discriminating.This is an issue that
How Game Design Can Be Your Friend
From Dark Souls to Ninja Gaiden, from Overwatch to Rocket League, from Shovel Knight to Super Mario. Every game has it's traps, it's secrets, difficulties and intuitive aspects.What makes a game "Well Designed"? How is Game Design responsible for a game being Difficult or Easy? What causes players to stonewall for hours against a boss, or defeat an area on their first run?I believe the best way to put it simply is to describe Game Design as 2 opposing forces. One side is always trying to challenge the player, while the other always trying to help the player. Let's take a
Hi there Litty, apologies for the issue with your order. Please could you contact us using the form above with your order ID and someone will look in to it right away.July 25, 2020
I order something recently and I looked in my emails and I can't find my game key. I need help please asap.July 25, 2020
A few more games inspired by metal that I think are worth mentioning (I'll try to keep this up to date with any suggestions)
Heavy Metal Machines - A nice combination of Micro Machines and Motor Rock with more metal!
Rock God Tycoon - Essentially a Rock Band simulator.
Metal Tales: Fury Of The Guitar Gods - Top-down twin-stick arcade shooter made by metalheads for metalheads.
Painkiller: Hell & Damnation - 90s style first-person shooter with a metal soundtrack and gothic style
BDSM: Big Drunk Satanic Massacre - You play as Satan's son in a twin-stick shooter with a metal soundtrack and nude demons.
Slain: Back From Hell - A heavy metal inspired arcade combat and puzzle platformer.
Valfaris - Indirect sequel to Slain, with tighter controls, prettier graphics and heavier soundtrack,
Butcher - Known by some as the 2D DOOM or by me as Soldat with a heavy metal skin.
Charlie Murder - Control a punk rock band in a beat 'em up RPG set in the zombie apocalypse!
Death Goat - If DOOM was a twin-stick shooter and allowed you to play an a wheelchair bound OAP.
Rock 'N' Roll Defense - A tower defense game that involves keeping unwanted idiots away from the rock show.
A Story of a Band - A quirky little band management simulation game.
Ubermosh Series - Twin-stick series that involve slicing bullets with swords in gun-filled cyberpunk mosh pits.
And for those interested in the game mentioned a few comments above
Karmaflow: The Rock Opera - A puzzle platformer with a cast voiced entirely by metal musicians.July 18, 2020
Seems like you have your style on lockdown.July 02, 2020
me gustan estas clases de juegos esta bueno el articuloJune 08, 2020
I mean I guess that's all the original Doom games ever were? Only with even less story!
But I know what you mean about the repetitiveness of the more modern Doom games, I think the fact they're so intense and demanding means you actually get mentally exhausted after just a few hours, I completed the original Doom just a few weeks ago and I didn't get that same fatigue. I pre-ordered Eternal and I still haven't completed it! But I tend to take my time with games and I'm perfectly okay with taking up to a few years to complete a game, so long as I get there eventually.
With Doom and Wolfenstein thriving with modern releases, I think I'd really like to see a new take on the Quake series.May 06, 2020
Not really a fan of the new Doom games ,they seem a bit repetitive ,go here ,shoot these ,go there ,shoot these though might just be me getting old.
I prefer story driven games these days.April 30, 2020
History of my life :)April 30, 2020