Babelum Review
Babelum is a self-acclaimed 3D snake-like arcade game by Retro Tales Game Studio that not only hails back to the classic arcade experience, but also helps you learn in the process. It offers 10 different languages to learn from. You can pick from English, Portuguese, Japanese (Romanji or Kana), Italian, German, French, Spanish, Korean, Chinese, and Hindi. It boasts multiple level types, action, exploration, runner and story for players to explore, while overcoming some challenging mechanics on each map. Leaning is "part of the loop". You're encouraged to build words in order, and they're pronounced when you complete a word. So,
Stuffed Review
Shooter? Spooky? Yes, but you are a teddy bear! STUFFED is a first-person shooter developed by Waving Bear Studio and published by Hypercharge Unboxed. The game first appeared in Early Access on December 9, 2021, and after a long period of updates and improvements, it finally got its full release on June 16, 2024!As i did mention you are a Teddy Bear, but not any Teddy bear, you are the one, the special one, the only one who defends your owner's dreams! Here, your owner is a little girl, and you need to do everything you can to help her fight her nightmares.
Animal Shelter Simulator 2 Review
The developers behind Animal Shelter Simulator return to the field with Animal Shelter Simulator 2. Though it looks like a majority of games by Games Incubator tend to lean mixed, Animal Simulator was a fair success for them. Though I myself did not play the introductory title, I did hear good things, and watches some gameplay footage on my own time. Some of the portions of the game that had previously been DLC have been incorporated into the core game (like puppies and kittens). I myself have not played the first game, but looking over some of the footage, it is
Hawthorn Early Concept Demo Review
Fans of cozy games, adorable critters, and the Redwall series rejoice! After many years of wishfully dreaming, NEARstudios (consisting of former Bioware and Bethesda developers) has brought us Hawthorn. While still very early in development, this little cozy town of critterfolk looks like something right out of a dream, absolutely making this game a dream come true for many. Gaining a start on Kickstarter, Hawthorn has absolutely crushed it's goals. Though the main campaign itself has ended, pledges are still open to try and hit some of the amazing stretch goals they have in place. One of the main goals they
STUFFED Review
STUFFED ReviewDEVELOPER - Waving Bear Studio, Publisher - TheGamePublisher.comA spooky teddy bear first-person shooter where you defend your owner from waves of her nightmares. Play solo or join your friends in up to 4 player online co-op.In a world of a child's dreams, the nightmares lurk in the backgrounds. The night terrors you must fight against as the lovable and cuddly hero that is your teddy bear.Fight the evil gnomes, ducks, robots, shadow men and its dark shadows in this Call of Duty: Zombies style arena.Will you save your owner, and give her the pleasant dreams she so deserves, or will the darkness creep in?GameplaySTUFFED
-
14.12.2015
54 -
09.10.2018
30 -
01.12.2017
27 -
10.09.2015
26 -
09.09.2015
20 -
20.05.2016
20 -
01.12.2017
19 -
30.05.2017
16 -
14.09.2022
13 -
15.04.2016
8
-
SlipSlot
I did wonder if you'd avoid mentioning that part, but to be honest, that's not even the main twist, and I think a story in which Tommy actually manages to defeat the aliens and save everyone just sounds generic and would put people off, so I feel you struck a good balance with what you shared and what you left for people to experience themselves.
July 06, 2026 -
SlipSlot
I NEARLY added Deadpool as my 10th suggestion, but then my sick mind thought of Ride to Hell, and I couldn't stop myself!
That and it's kind of a mainstream delisted game that has come back multiple times - still worthy of an article one day though I feel.July 06, 2026 -
Vexwryn
I couldn't pick a better home to have it, so thank YOU for the opportunity. I absolutely couldn't think of a better title to kick it off with, and it was an absolute blast the whole way through.
There was just SO much to cover here, and while I know some might say that mentioning Enisis death was a spoiler, I felt it was enough of a "lead up to a core mechanic" that I felt ok mentioning it. But by the time I got to the end of the game, I felt I needed to really just set the stage and keep the rest under wraps, because I absolutely had no clue what to expect. I wanted to be sure that anyone else who finds a way to play this (Thanks for mentioning some additional ways!) would have the same first-time experience. Because honestly, and I think you might agree: you only get it once. And I can't say I've ever had a game absolutely put me out to dry like this one did, in SO many ways. I didn't want to ruin it for ANYONE.
Thank you for giving us a place to make ideas like this a reality.July 06, 2026 -
Vexwryn
I absolutely do, and you have a few of them mentioned here!
Deadpool didn't make the list!?
A few of these I didn't have on my list, but I'll put them down as well!
I have another mini series brewing as well (PSX Grindhouse Horror) - so I'm trying to decide if I alternate, or I do a few back and forth.July 06, 2026 -
Vexwryn
Thank you so much for your insight, and allowing me to harken back to your article!
I can't thank you enough! It was a great help to have another set of eyes and input!July 06, 2026 -
SlipSlot
Also, I'm sure you have some of your own ideas, so just take this as inspiration for later entries.
Recommendations for Delisted:
- Chronicles of Riddick: Escape from Butcher Bay
- Overkill's The Walking Dead
- Wolfenstein (2009)
- Driver: San Francisco
- Spec Ops: The Line
- Blur
- Saw 1 / 2
- Clive Barker's Jericho
- Battlefield: Bad Company 1 / 2
- Ride to Hell: Retribution
July 06, 2026 -
SlipSlot
I absolutely loved this article, and I'm really proud that you picked OP to publish it for you, genuinely.
I'd always wanted to write an article like this about Prey; I even pushed Laurel Ann to do the same after her Prey 2017 review. But I'm so glad I didn't attempt it myself; this is way better than mine would have turned out.
I played Prey 2006 shortly after it released on my Xbox, it was one of the first "next-gen" games that I played start to finish, and I remember being utterly blown away. The graphics (especially wet look, which was novel at the time), the gunplay, the physics, the puzzles, the portals. Even the story, which I rarely pay much attention to, really grabbed me in this game. I figured this was a sign of what was to come in future games, but almost none of the incredible elements of the game (besides portals) found their way into future AAA titles.
Many people attribute Valve's Portal as the game that introduced portal functionality to games, but Prey got there over a year prior. I wouldn't even be surprised if Prey was directly inspired by Prey. The shifting gravity stuff you see in small indie titles, but never in first-person shooters or AAA titles. Also, the 6 degrees of freedom movement found in the flying sections feels like a relic of the past, not seen properly explored since Descent and Forsaken games in the '90s.
The way it turned a "you died" loading screen into an interactive world where you were in control of how powerful you'd be once you turned to the game is, again, just something that is never explored by big-budget titles. Closest I felt was playing Galaga while Ridge Racer was loading!
Don't Fear the Reaper is an absolute classic, and at the time I was a huge fan of the band Soil, so hearing them both in this game just made me feel like it was made for me. But since I played it, and given it went pretty under the radar and is generally pretty underrated in my opinion, I always found it pretty difficult to describe to people. I always used to say "it's the perfect mash-up of Doom 3 and Portal", but even that feels like a pretty lousy description; it's way more than that.
Even the guns, most of which were alien, were incredibly unique and interesting to use. They could have easily had you take your general pistols and shotguns off of fallen police or soldiers and played it safe, but instead each weapon is a mystery to you when you first pick it up, which keeps the gameplay feeling even more fresh and engaging.
I had no idea about the Casino mode, that's a really cool idea. It makes me want to go back to the game just to play around in that hub, as limited as it is.
As for Prey 2017, that game really isn't for me. I can tell it's incredibly well produced and clearly deserves its fanbase, but like you, I also think that with a unique name, that game would have garnered an even larger following. I hate that it shares its name with the 2006 release, and whoever was behind that choice in Bethesda was the most short-sighted moron in the mothership.
I could literally gush for hours about Prey '06, but I have work to do, so thank you once more for writing this up. And thank you for not spoiling the ending. If this at all intrigued anyone enough to give the game a try, the ending will be an awesome treat for them, cause I also think it's another angle not properly explored in games of this pedigree.
As for accessibility, the physical game is dirt cheap on Xbox (and can somehow still be purchased digitally with all DLC made free!) It's also backwards compatible with all modern Xbox consoles (see link below)
https://www.xbox.com/en-US/games/store/prey/BVPGZMMDDZ0M
As for Steam, I originally got my copy from a code in the retail box for PC. If you can find a sealed copy, the code inside can be redeemed on Steam. And it wasn't well-advertised or even mandatory either, so many used copies may still have a valid key inside.
Hope this helps anyone interested in giving the game a try. As the article explains, it is well worth your time, even today. Especially if you enjoy games like Doom 3 and Portal.
Love the idea of this series and can't wait to see what you pick next!July 06, 2026 -
Laurel Ann
Thank you for showcasing this.
I kept thinking I wanted to go back to 2006 Prey and write about it, but I don't own a copy and, as your article so clearly illustrates, it's a bit tough to get ahold of.
I originally played it on a borrowed Xbox 360 that has long since died and reading your article had me reminiscing about my original experience.
This makes an excellent tribute and I look forward to seeing what else you unearth in the future.
July 06, 2026