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Stories Untold Review
Stories Untold is an interactive horror story told in four parts. Each episode places the player in a new environment with its own style of gameplay, mainly using point-and-click and text-based interfaces.Set in 1986, the majority of the gameplay involves interacting with dated equipment in fairly mundane settings. However, by the midpoint of each chapter, things take a turn for the weird and spooky as the relatively innocent atmosphere shifts to emit a more sinister air.Most of the game involves sitting in front of a computer terminal, inputting some form of data. This data includes the commands for a text-based game
The Long Dark Review
No zombies, no mutants, no monsters. In this survival game, made by Hinterland Studio Inc., your worst enemies are mind-numbing cold, bone-chilling winds, and your empty stomach.When Nature Fights BackThe game features two main modes: Survival and Wintermute story mode. Both modes let you roam a vast wilderness of fictional Great Bear Island which is based on territories of Northern Canada. Great Bear used to be full of natural resources and people were quick to exploit them, building mines, logging camps, and hydroelectric dam. But on this island, nature itself fights back. Long before our character even gets to the island,
Into The Flames Review
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PowerWash Simulator Review
Out of all the most pointless and annoyingly conflicting games, PowerWash Simulator may be the one that will get you addicted. Turning a real-life chore into a proper game, this is a nightmare come to life for anyone suffering from obsessive-compulsive disorder, and potentially a way to trigger your inner cleanliness fixation as well. Without going any deeper into controversial areas, the wish to restore the overly disgusting locations in this game to their former glory is something that may mess with the psyche in ways that some players may not be expecting.So SatisfactoryPossibly designed with the satisfactory and the ASMR
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Laurel Ann
It was still in the back of my mind, too, right up until I spied this upcoming article (I am SO behind in so much I've been wanting to write ).
But I don't think I could have done a better job - I'd already had my amazing experience with Prey well over a decade before and, though I probably could have done it some amount of justice then, I think I'd be too far distanced from it now.
I guess it worked out for the best though, since now we have this tribute - and more to look forward to!
I'm definitely glad you've listed some options for people who want to play.
I have a few other games I still think about and wish I could replay (from that awkward era of Windows 95).
I keep thinking I should just put together a dedicated machine with either Windows 95 or 98 so I can immerse myself in nostalgia, but I keep getting distracted with other things.
July 07, 2026 -
SlipSlot
I did wonder if you'd avoid mentioning that part, but to be honest, that's not even the main twist, and I think a story in which Tommy actually manages to defeat the aliens and save everyone just sounds generic and would put people off, so I feel you struck a good balance with what you shared and what you left for people to experience themselves.
July 06, 2026 -
SlipSlot
I NEARLY added Deadpool as my 10th suggestion, but then my sick mind thought of Ride to Hell, and I couldn't stop myself!
That and it's kind of a mainstream delisted game that has come back multiple times - still worthy of an article one day though I feel.July 06, 2026 -
Vexwryn
I couldn't pick a better home to have it, so thank YOU for the opportunity. I absolutely couldn't think of a better title to kick it off with, and it was an absolute blast the whole way through.
There was just SO much to cover here, and while I know some might say that mentioning Enisis death was a spoiler, I felt it was enough of a "lead up to a core mechanic" that I felt ok mentioning it. But by the time I got to the end of the game, I felt I needed to really just set the stage and keep the rest under wraps, because I absolutely had no clue what to expect. I wanted to be sure that anyone else who finds a way to play this (Thanks for mentioning some additional ways!) would have the same first-time experience. Because honestly, and I think you might agree: you only get it once. And I can't say I've ever had a game absolutely put me out to dry like this one did, in SO many ways. I didn't want to ruin it for ANYONE.
Thank you for giving us a place to make ideas like this a reality.July 06, 2026 -
Vexwryn
I absolutely do, and you have a few of them mentioned here!
Deadpool didn't make the list!?
A few of these I didn't have on my list, but I'll put them down as well!
I have another mini series brewing as well (PSX Grindhouse Horror) - so I'm trying to decide if I alternate, or I do a few back and forth.July 06, 2026 -
Vexwryn
Thank you so much for your insight, and allowing me to harken back to your article!
I can't thank you enough! It was a great help to have another set of eyes and input!July 06, 2026 -
SlipSlot
Also, I'm sure you have some of your own ideas, so just take this as inspiration for later entries.
Recommendations for Delisted:
- Chronicles of Riddick: Escape from Butcher Bay
- Overkill's The Walking Dead
- Wolfenstein (2009)
- Driver: San Francisco
- Spec Ops: The Line
- Blur
- Saw 1 / 2
- Clive Barker's Jericho
- Battlefield: Bad Company 1 / 2
- Ride to Hell: Retribution
July 06, 2026 -
SlipSlot
I absolutely loved this article, and I'm really proud that you picked OP to publish it for you, genuinely.
I'd always wanted to write an article like this about Prey; I even pushed Laurel Ann to do the same after her Prey 2017 review. But I'm so glad I didn't attempt it myself; this is way better than mine would have turned out.
I played Prey 2006 shortly after it released on my Xbox, it was one of the first "next-gen" games that I played start to finish, and I remember being utterly blown away. The graphics (especially wet look, which was novel at the time), the gunplay, the physics, the puzzles, the portals. Even the story, which I rarely pay much attention to, really grabbed me in this game. I figured this was a sign of what was to come in future games, but almost none of the incredible elements of the game (besides portals) found their way into future AAA titles.
Many people attribute Valve's Portal as the game that introduced portal functionality to games, but Prey got there over a year prior. I wouldn't even be surprised if Prey was directly inspired by Prey. The shifting gravity stuff you see in small indie titles, but never in first-person shooters or AAA titles. Also, the 6 degrees of freedom movement found in the flying sections feels like a relic of the past, not seen properly explored since Descent and Forsaken games in the '90s.
The way it turned a "you died" loading screen into an interactive world where you were in control of how powerful you'd be once you turned to the game is, again, just something that is never explored by big-budget titles. Closest I felt was playing Galaga while Ridge Racer was loading!
Don't Fear the Reaper is an absolute classic, and at the time I was a huge fan of the band Soil, so hearing them both in this game just made me feel like it was made for me. But since I played it, and given it went pretty under the radar and is generally pretty underrated in my opinion, I always found it pretty difficult to describe to people. I always used to say "it's the perfect mash-up of Doom 3 and Portal", but even that feels like a pretty lousy description; it's way more than that.
Even the guns, most of which were alien, were incredibly unique and interesting to use. They could have easily had you take your general pistols and shotguns off of fallen police or soldiers and played it safe, but instead each weapon is a mystery to you when you first pick it up, which keeps the gameplay feeling even more fresh and engaging.
I had no idea about the Casino mode, that's a really cool idea. It makes me want to go back to the game just to play around in that hub, as limited as it is.
As for Prey 2017, that game really isn't for me. I can tell it's incredibly well produced and clearly deserves its fanbase, but like you, I also think that with a unique name, that game would have garnered an even larger following. I hate that it shares its name with the 2006 release, and whoever was behind that choice in Bethesda was the most short-sighted moron in the mothership.
I could literally gush for hours about Prey '06, but I have work to do, so thank you once more for writing this up. And thank you for not spoiling the ending. If this at all intrigued anyone enough to give the game a try, the ending will be an awesome treat for them, cause I also think it's another angle not properly explored in games of this pedigree.
As for accessibility, the physical game is dirt cheap on Xbox (and can somehow still be purchased digitally with all DLC made free!) It's also backwards compatible with all modern Xbox consoles (see link below)
https://www.xbox.com/en-US/games/store/prey/BVPGZMMDDZ0M
As for Steam, I originally got my copy from a code in the retail box for PC. If you can find a sealed copy, the code inside can be redeemed on Steam. And it wasn't well-advertised or even mandatory either, so many used copies may still have a valid key inside.
Hope this helps anyone interested in giving the game a try. As the article explains, it is well worth your time, even today. Especially if you enjoy games like Doom 3 and Portal.
Love the idea of this series and can't wait to see what you pick next!July 06, 2026