Articles with design tag
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Beta + Changes to Come [UPDATE 3]

So Opium Pulses has a new look for 2018, unless you've been giving us the cold shoulder lately, we're sure you will have noticed our new lick of paint!Technically the site is still a work in progress and we very much consider what is presented so far to be in BETA state. This means not everything is finished and what is, might not work as expected, but we're working day and night to implement all the changes required to bring the quality to a level our customers and members expect.First, we'll go over a few of the big things we know

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How Game Design Can Be Your Friend

From Dark Souls to Ninja Gaiden, from Overwatch to Rocket League, from Shovel Knight to Super Mario. Every game has it's traps, it's secrets, difficulties and intuitive aspects.What makes a game "Well Designed"? How is Game Design responsible for a game being Difficult or Easy? What causes players to stonewall for hours against a boss, or defeat an area on their first run?I believe the best way to put it simply is to describe Game Design as 2 opposing forces. One side is always trying to challenge the player, while the other always trying to help the player. Let's take a

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