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Retro Dose #4 - Icy Tower

In todays Retro Dose we remember the hilariously addictive game that won the whole world - Icy Tower.A funny arcade game Icy Tower is a free freeware title by a development studio with an equally humorous name - Free Lunch Design, released in 2001 for PC and Mac. Those who played it remember that the goal of the game was incredibly easy - jumping on an infinitely high ice tower as much as you can before you fall and destroy your sweet sweet combo. In order of variations, the theme of the platform on which you jumped changed every 100 floors,

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Retro Dose #3 - Postal

One of the most brutal games ever made is the theme of our new Retro Dose, and the only thing that beat that silly, sadistic fun is its sequel - Postal 2 in 2003.In 1997 a group of enthusiasts gathered in Arizona under the name Running With Scissors decided to make a game that is primarily supposed to suit their own taste. I believe that they themselves did not realise they would make such a sick game that the whole gaming community, various psychologists and psychiatrists and numerous supporters campaign to ban violence in video games will talk about it for

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Retro Dose #2 - Duck Hunt

Today we talk about the best-known NES game compatible with the Nintendo Zapper controller (also the only one that worked properly with it).Ladies and gentlemen, I present to you - Duck Hunt. Duck hunt is the most representative game on Nintendo's Zapper and one of the most popular NES games ever, and that is why it has a secured cult status through references in numerous films, TV series, magazines and other video games. It came out in 1984 in Japan and, a year later, sailed on American soil where it gained unprecedented popularity and made a good foundation for sales in Europe,

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Retro Dose #1 - Ghosts'n Goblins

You think games like Demon's Souls and Dark Souls are hard? Then you probably never played Ghosts'n Goblins, a game which was (and still is) so hard that it impressed many but also destroyed the social lives of players around the world. It's the year 1985 and the world just got one of the most difficult games ever - Ghosts'n Goblins, which was originally an arcade machine, but later it was transferred to NES and other home consoles so it can spread the frustration all around the world. Ghosts'n goblins is so infamous for its difficulty, that it shares the place at

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Dark Souls III's Ringed City Review

After the cool yet lackluster Ashes of Ariendel DLC, Dark Souls III has released quite a powerful adventure in Ringed City. The DLC features everything from badass knights to cleverly designed monsters, a healthy amount of secrets, upgrade items and rings, annoying bad guys and huge Boss fights.FULL SPOILERS AHEAD.The DLC starts by exploring the Kiln of the First Flame a little more, using the impossible space as the backdrop for a few fights and some interesting encounters. Also serving as the start of Lapp's questline which would surely be appreciated by some. After dealing with annoying Angels, awesome jumps, hidden

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The terrible side of localization that not many know about

Localization sounds like a cool concept right? It allows for players all over the world to have access to a game or a media even if they don't know the language. Games become available with over a dozen languages and tend to employ hundreds of people to localize their text and dialog, it's pretty awesome.But by now if I am saying it's awesome you should know there's a much darker and annoying side to it all. While localization is a cool concept, today I want to talk about how it's implementation tends to be invasive and discriminating.This is an issue that

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Ghost Recon: Wildlands Closed Beta

This is Bruce. He and his three pals have been asked to talk to a not so nice man inside a Unidad base. Scouting out you see three snipers in towers as well as four patrols making sure there is no funny business going on. There is also half a dozen grunts on the ground to keep the area tidy. Taking out the snipers is a good start so Bruce goes ahead and does that before the four of them move into the base proper.One pal calls out a lone grunt in a bunker which is made short work of, then

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Let's Talk Horror

“What Frightens you more? The FEAR that you know, or the FEAR that you don’t know.” - F.E.A.R 2007“I say, is it too much to ask for both?” - Iron Man 2008  What makes a game not just terrifying but interesting as a video game experience? Resident Evil 7 may be a well developed game with great atmosphere, but I want to talk about some of the classic horror games that managed to not only inspire but also reinvent the genre, adding and restructuring different horror elements and mechanics.Each game has it's unique take on horror and while multiple characteristics can exist

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Awesome Games Done Quick 2017 Roundup

After over 170 games played by over 200 runners for more than 150 consecutive hours and many emotional speeches this year's Awesome Games Done Quick has come to a conclusion raising more than $2.2 million, decimating the previous record set at AGDQ 2015 by nearly $700k.For those that do not know GDQ is a twice yearly charity event for the Prevent Cancer Foundation that revolves around speedrunning. Runners from all over the world converged at Hilton Washington Dulles, Herndon, Virginia for the seven day event now in to its seventh year.Alongside the usual classic runs of Mario, Metroid, Kirby and Zelda

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How Game Design Can Be Your Friend

From Dark Souls to Ninja Gaiden, from Overwatch to Rocket League, from Shovel Knight to Super Mario. Every game has it's traps, it's secrets, difficulties and intuitive aspects.What makes a game "Well Designed"? How is Game Design responsible for a game being Difficult or Easy? What causes players to stonewall for hours against a boss, or defeat an area on their first run?I believe the best way to put it simply is to describe Game Design as 2 opposing forces. One side is always trying to challenge the player, while the other always trying to help the player. Let's take a

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