Captain Kaon Review
Hello again Opium Pulses. I'm here to review the game "Captain Kaon". I had a lot of fun with this one. I had actually downloaded a pre-alpha of this game from itch.io before it got it's Steam release. There is quite a lot to go about describing exactly what this game is in it's entirety, which i WILL cover throughout this review but for now, the Story, and features as per the Steam store page. About This Game:Captain Kaon is a retro twin-stick gravity shooter inspired by 1980s classics such as Thrust and Gravitar. Captain Kaon brings the vector graphics of
Aerea Review
Hello Opium users that no longer have a Pulse... or...uhh... what? I'm here to review Aerea. The night before this game was given to me, I was desperately trying to work out a trade with someone to get a copy of this game, and they wouldn't accept anything I offered. Bummer... But then the next day, I wound up talking to SlipSlot for some reason, and the subject of reviewing games came up. Aerea was then given to me to review. WOOT! or was it WOOT-worthy? Turned out it was not, unfortunately... Not for me, anyway. I was left very disappointed
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Half-Life 3 wouldn't conclude the story of the series
Screenwriter who worked on the story for never released third episode of Half Life 2 said that this game would also ended on a cliffhanger.One of the reasons why everyone awaits the return of the Half-Life series and the arrival of Half Life 3 is because the story of Gordon Freeman and his companion Alyx Vance was abruptly halted after three chapters. In addition to expectations that the next Half-Life will be the best game ever, fans expect the continuation of the story that has a lot of open questions.However, ten years later, it is clear that Half-Life 3 is not
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Laurel Ann
It was still in the back of my mind, too, right up until I spied this upcoming article (I am SO behind in so much I've been wanting to write ).
But I don't think I could have done a better job - I'd already had my amazing experience with Prey well over a decade before and, though I probably could have done it some amount of justice then, I think I'd be too far distanced from it now.
I guess it worked out for the best though, since now we have this tribute - and more to look forward to!
I'm definitely glad you've listed some options for people who want to play.
I have a few other games I still think about and wish I could replay (from that awkward era of Windows 95).
I keep thinking I should just put together a dedicated machine with either Windows 95 or 98 so I can immerse myself in nostalgia, but I keep getting distracted with other things.
July 07, 2026 -
SlipSlot
I did wonder if you'd avoid mentioning that part, but to be honest, that's not even the main twist, and I think a story in which Tommy actually manages to defeat the aliens and save everyone just sounds generic and would put people off, so I feel you struck a good balance with what you shared and what you left for people to experience themselves.
July 06, 2026 -
SlipSlot
I NEARLY added Deadpool as my 10th suggestion, but then my sick mind thought of Ride to Hell, and I couldn't stop myself!
That and it's kind of a mainstream delisted game that has come back multiple times - still worthy of an article one day though I feel.July 06, 2026 -
Vexwryn
I couldn't pick a better home to have it, so thank YOU for the opportunity. I absolutely couldn't think of a better title to kick it off with, and it was an absolute blast the whole way through.
There was just SO much to cover here, and while I know some might say that mentioning Enisis death was a spoiler, I felt it was enough of a "lead up to a core mechanic" that I felt ok mentioning it. But by the time I got to the end of the game, I felt I needed to really just set the stage and keep the rest under wraps, because I absolutely had no clue what to expect. I wanted to be sure that anyone else who finds a way to play this (Thanks for mentioning some additional ways!) would have the same first-time experience. Because honestly, and I think you might agree: you only get it once. And I can't say I've ever had a game absolutely put me out to dry like this one did, in SO many ways. I didn't want to ruin it for ANYONE.
Thank you for giving us a place to make ideas like this a reality.July 06, 2026 -
Vexwryn
I absolutely do, and you have a few of them mentioned here!
Deadpool didn't make the list!?
A few of these I didn't have on my list, but I'll put them down as well!
I have another mini series brewing as well (PSX Grindhouse Horror) - so I'm trying to decide if I alternate, or I do a few back and forth.July 06, 2026 -
Vexwryn
Thank you so much for your insight, and allowing me to harken back to your article!
I can't thank you enough! It was a great help to have another set of eyes and input!July 06, 2026 -
SlipSlot
Also, I'm sure you have some of your own ideas, so just take this as inspiration for later entries.
Recommendations for Delisted:
- Chronicles of Riddick: Escape from Butcher Bay
- Overkill's The Walking Dead
- Wolfenstein (2009)
- Driver: San Francisco
- Spec Ops: The Line
- Blur
- Saw 1 / 2
- Clive Barker's Jericho
- Battlefield: Bad Company 1 / 2
- Ride to Hell: Retribution
July 06, 2026 -
SlipSlot
I absolutely loved this article, and I'm really proud that you picked OP to publish it for you, genuinely.
I'd always wanted to write an article like this about Prey; I even pushed Laurel Ann to do the same after her Prey 2017 review. But I'm so glad I didn't attempt it myself; this is way better than mine would have turned out.
I played Prey 2006 shortly after it released on my Xbox, it was one of the first "next-gen" games that I played start to finish, and I remember being utterly blown away. The graphics (especially wet look, which was novel at the time), the gunplay, the physics, the puzzles, the portals. Even the story, which I rarely pay much attention to, really grabbed me in this game. I figured this was a sign of what was to come in future games, but almost none of the incredible elements of the game (besides portals) found their way into future AAA titles.
Many people attribute Valve's Portal as the game that introduced portal functionality to games, but Prey got there over a year prior. I wouldn't even be surprised if Prey was directly inspired by Prey. The shifting gravity stuff you see in small indie titles, but never in first-person shooters or AAA titles. Also, the 6 degrees of freedom movement found in the flying sections feels like a relic of the past, not seen properly explored since Descent and Forsaken games in the '90s.
The way it turned a "you died" loading screen into an interactive world where you were in control of how powerful you'd be once you turned to the game is, again, just something that is never explored by big-budget titles. Closest I felt was playing Galaga while Ridge Racer was loading!
Don't Fear the Reaper is an absolute classic, and at the time I was a huge fan of the band Soil, so hearing them both in this game just made me feel like it was made for me. But since I played it, and given it went pretty under the radar and is generally pretty underrated in my opinion, I always found it pretty difficult to describe to people. I always used to say "it's the perfect mash-up of Doom 3 and Portal", but even that feels like a pretty lousy description; it's way more than that.
Even the guns, most of which were alien, were incredibly unique and interesting to use. They could have easily had you take your general pistols and shotguns off of fallen police or soldiers and played it safe, but instead each weapon is a mystery to you when you first pick it up, which keeps the gameplay feeling even more fresh and engaging.
I had no idea about the Casino mode, that's a really cool idea. It makes me want to go back to the game just to play around in that hub, as limited as it is.
As for Prey 2017, that game really isn't for me. I can tell it's incredibly well produced and clearly deserves its fanbase, but like you, I also think that with a unique name, that game would have garnered an even larger following. I hate that it shares its name with the 2006 release, and whoever was behind that choice in Bethesda was the most short-sighted moron in the mothership.
I could literally gush for hours about Prey '06, but I have work to do, so thank you once more for writing this up. And thank you for not spoiling the ending. If this at all intrigued anyone enough to give the game a try, the ending will be an awesome treat for them, cause I also think it's another angle not properly explored in games of this pedigree.
As for accessibility, the physical game is dirt cheap on Xbox (and can somehow still be purchased digitally with all DLC made free!) It's also backwards compatible with all modern Xbox consoles (see link below)
https://www.xbox.com/en-US/games/store/prey/BVPGZMMDDZ0M
As for Steam, I originally got my copy from a code in the retail box for PC. If you can find a sealed copy, the code inside can be redeemed on Steam. And it wasn't well-advertised or even mandatory either, so many used copies may still have a valid key inside.
Hope this helps anyone interested in giving the game a try. As the article explains, it is well worth your time, even today. Especially if you enjoy games like Doom 3 and Portal.
Love the idea of this series and can't wait to see what you pick next!July 06, 2026